Hey gang
Here is a summary of the things we did yesterday afternoon.
Clap Focus
A lot of improv practices begin with a few rounds of Clap Focus. It's an easy enough game for everyone to get into, and it brings up everyone's focus pretty nicely. You make eye contact with someone, and then you clap in that person's direction. They then clap in another person's direction, and so on. The important thing to remember about this game is the eye contact. Make sure that you are listening and looking at everyone in the circle. The game moves fast; clapping could come from any direction. Be directed with your decisions, and confidently send the energy around the circle.
In this game, clapping is an offer. In improv, an offer is any idea or suggestion made that can add to or advance the scene. You need to be paying close attention while performing improv, as offers are made continuously, and with varying degrees of subtlety.
Yes Circle
To be honest, I don't really know what to call this game. 'Yes Circle' will work just as well as any other title, I suppose. During this game, an improviser will start by pointing at someone else. The person being pointed to has to say 'Yes', at which time the person pointing will begin to walk across the circle to their position. The person who just said 'Yes' must now point at a new person, getting permission before being allowed to move across the circle.
It's a simple enough game, though it can get a bit messy. It's important to remember not to move until you have been given permission to move. You need to know that your scene partners have noticed your offer of movement, and that they are agreeing to proceed. Again, it's a metaphor for improv in general. Make sure your offers are being heard!
This game gets trickier when you aren't allowed to speak. Offers aren't always verbal, so keep your ears and eyes open!
Coon-Jah
Ah, how do I explain this game? What a wacky time. Everyone pats their legs and chants 'Coon-Jah, Coon-Jah, Coon-Jah'. One person begins by moving their hands in front of their face and saying 'Bunny Bunny', and then directing their hands to another person and saying 'Bunny Bunny' again. The person who receives the energy also says 'Bunny Bunny, Bunny Bunny', and keeps sending the energy around the circle. It gets more confusing when the people beside 'Bunny Bunny' are asked to dance and yell 'Toki Toki, Toki Toki'. It gets wild.
How do we relate this game to improv in general? In scenes, lots of offers are being thrown around continually. You have to pay attention to lots of different things at the same time, which can be overwhelming initially, but you'll all become more accustomed to paying attention to as much as you can. So, this game helps practice listening, acceptance, and generally being silly.
Association Circles
One person says a word. The next person says the first thing that comes to mind when they hear that word. The third person says the first thing that comes to mind when they hear the second person's word. And so on.
The important thing to remember about this game is that every responses is absolutely, 100% correct. No matter what comes to mind when you're free associating, you are correct! The only way to be incorrect is to avoid saying anything at all. When you are playing this game, be grateful when people give responses. Don't think (or say!) 'Ugh, what a bad word. I'm much more clever.' Every answer is the correct one! It's a liberating philosophy, wouldn't you agree?
Yes, And
In improv, the biggest concept we reference is 'Yes, And'. We say 'Yes' to an idea, and then we add a little bit. You don't need to add a wealth of information, just a little bit will advance the scene and add more to the reality of the world you're creating. Try running scenes in which every line has to begin with the words 'Yes, And'. Take this example:
1: I am going to pick strawberries.
2: Yes, and I would like to come with you!
1: Yes, and I would love to invite you!
2: Yes, and we can tell our friends we went on a date!
1: Yes, and I can tell my friends I went out with the prettiest girl in the school!
And so on. You can honestly go in any direction with your scenes, as long as you're accepting offers by saying 'Yes', and you're adding just a little bit. In the example, I went from picking strawberries to going on a date with someone in five lines simply by saying 'Yes'. Granted, I could have taken the scene in a complete different route, but this is what happened here. There you have it!
In summary:
- Pay attention to your scene partners
- Make eye contact
- Say 'Yes' to the offers that are made
- Try to add just a little bit to the scene you're in
Next time, we'll talk more about the concept of the Platform, which will help you to create more realistic scenes with many more options to draw creativity from.
Cheers,
Cliff
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