Hello improvisers
My apologies for updating so late. When the weekend began, I thought 'Dang, a whole weekend! Sweet deal!' Now, I wonder 'Hey...what happened to that weekend I was supposed to have?' Such is life, I guess.
On a less depressing note, here's my reflection.
Darling If You Love Me
...Won't you please, please smile? My gratitude to Graeme (I hope, now, I am spelling your name correctly) for suggesting and then running this game. It seemed like it was a great deal of fun for everybody!
Coon-Jah
I learned how to play this game not two days before running it. Everybody chants 'Coon-Jah, Coon-Jah' repeatedly. Somebody says 'Bunny Bunny, Bunny Bunny' while opening and closing their hands at themselves and then somebody else. When that person receives the 'Bunny Bunny', they begin their own 'Bunny Bunny', and so on. The two people next to a person saying 'Bunny Bunny' must yell 'Toki Toki Toki Toki' while waving their arms and jumping. During this game, at any given point, somebody is saying Coon-Jah, Bunny Bunny or Toki Toki.
Rather than put words in everybody's mouth (an action I am striving to do much less when coaching Improv), I will ask: What makes this game easier to play? When do you feel supported by your teammates?
I certainly have my own ideas. I am interested to hear your ideas!
Mirror
This exercise served two purposes. Primarily, it was to have everybody feel what it's like to directly lead and to direct follow. It's a good, tangible exercise for showing that certain actions and motions can make people feel more supported than others. (For example, I recall hearing that people found the exercise easier to follow when the movements were smoother.) Think about your experiences in the game. When did you feel as though you understood your partner's intentions?
The second purpose of the game was to switch up the partners, and to have everybody work with somebody new. Hence why Brian and I distributed cards at the beginning of the game!
Number Call
Six people go on stage, each with an assigned number. The host calls out two numbers at random, and those two corresponding people begin a scene.
I enjoyed this game a lot. Personally, I enjoyed the scenes when there were clearly defined viewpoints right from the beginning. Wink. Remember the example I gave, during which I kicked down the door only to yell 'Who are you?!' dramatically? That's a terrible way of beginning a scene because there is no real information given. There's much more (for the audience, your scene partner and you) in kicking down the door and shouting 'Dad, my car's been stolen!'
This example makes me think of the variation I introduced to Number Call:
No Questions
First, I must apologize. I asked everybody in the audience to scream when a question was asked. What I didn't anticipate was the volume of the screaming. Don't be concerned that I asked everybody to stop screaming. I should have realized that asking people to scream gets very loud. From now on, when I run this game (or a game like this game), I will take on the responsibility of politely reminding improvisers to stray away from asking questions.
Now then. I asked that Improvisers try doing scenes without asking questions. This request seems simple enough, but is very, very difficult in practice. And now I'll tell you why it's difficult.
Asking a question puts the decision-making responsibility on the other person in the scene. It's much less trying, thinking-wise, to ask 'What are you eating?' rather than simply stating 'I see you're eating KFC's Double Down sandwich.'*
When you are forbidden to ask questions, then you must make every decision that comes your way yourself. You can't toss the ball back at the pitcher if you didn't like the pitch. Rather, you have to hit every pitch that comes your way. That can be very, very tough. But it will also lead to some exceptionally entertaining Baseball games.
Clearly I don't understand enough about Baseball to keep this analogy from falling apart.
I remember once, I was playing this game (At the McMaster Improv Team, we used to call this game Statements Only) with Carson (you'll meet him if you come to the Workshop on Thursday!). The scene began with us building a house, but ended with us having an awkward encounter about our unspoken feelings for each other. The scene wasn't anything we could have planned for, but it was very entertaining. I would hazard that it was entertaining and unique because we continually forced ourselves to make decisions.
Admittedly, this game has some limits. Realistically, you can ask question in Improv. In life, people ask questions all the dang time. That's life, that's real. In good Improv scenes, improvisers will ask each other questions, and no one in the audience will bat an eyelash. Heck, you've probably scene wildly entertaining Improv scenes where improvisers do nothing but ask questions! (Remember the game Questions Only?) Asking questions becomes inappropriate when improvisers use them as a means to avoid making decisions. Hence why we practice getting out of that comfort zone by encouraging improvisers to avoid questions of any kind.
It's a tough skill to work on, but believe me when I say that the rewards will be plentiful. The quality of your scenes will sharply increase when everybody makes decisions.
~
I think that's just about everything that we did on Friday. Once again, I apologize for updating the improg so late after the fact.
Your homework, as always, is to Reflect and to become Inspired. Watch videos, read books! Check out the Improv Encyclopedia! (Found in the 'Links Awakening' section on the right-hand side of the improg.)
Thanks for a great session, gang. I look forward to seeing you all this week.
Cheers,
Cliff
*delicious
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7 comments:
hey cliff... i have a game we can play one day. its called four corners (i don't know if you know it but probably)I learned it when i was in grade 9 and Brian and Emily were the captains. I can explain it at school (im too lazy to type it in right now) but Im sure Greame and Sadie and Renan can help me with it :D
Sure thing, Erin. That sounds great. Since we're not planning on holding a practice on Friday, you can run it on Monday. Sound cool?
Cheers,
Cliff
Hello again Cliff! Thanks for putting your reflection up.
"Darling if you love me" was a game I played in drama last year a few times. I wasn't very good at it then but I didn't smile when my turn came so... gold star for me? :P I have to work on keeping a straight face while doing scenes and I think this is a good game to use as practice.
"Coon-Jah" is a fun game and sounds cool. Unfortunately our group had to start over a few times because in all the excitement we began to speed up' but over all we did a good job. The 'Toki Toki' is my favourite part of this game because it seems the most humurous to me. What makes this game easier to play is when people make very obvious eye contact with the person they pass the 'Bunny Bunny' to. I feel supported by my other teammates when they pay attention to what's going on and 'Toki' me.
I loved that you and Brian distributed cards in order to switch up partners. This gave me a chance to work with someone I wasn't familiar with and now I'm more comfortablt improvising with that person. I was nervous about being the one in control and being the follower was easier for me. I understood my partner's intentions when they repeated the same thing a few times. I also think you should keep coming up with creative ways to partner people differently.
"Number Call" was a game that provided chances for many different partnerships. I found it a little awkward with some people because we weren't sure about what to do but I believe it was a good experience to have because I need to learn to fight through it as an improviser.
"No Questions" was a good strategy game. I asked a few questions but neither of them were decision questions. I believe I delayed a bit at some point and I'll have to work on that in the future.
Since joining Improv. I've learned a lot about myself. For example, I learned that I'm better at following then leading in scenes. When I lead scenes it's sometimes hard to come up with interesting things to say and do. I also learned that coming up with characters is hard sometimes even though there are millions of possibilities.
Now I have a question for you Cliff.
So if there is a scene going on, like "Freeze" and you're standing in the line up but you can't think of anything to say or do, should you jump in anyway? This is related to Monday's practice but I held back and wasn't sure if it was better to hop in or not.
Thanks for reflecting, making this site, and keeping the Improv. team going!
Hey Pancakes
Thanks for your comments!
I'm glad you enjoyed Darling if you Love Me. Be sure to thank Graeme! Keeping a straight face is very important for acting. I shudder to think of the classic scenes that would be ruined if the actors didn't deadpan.
I like your comments about Coon-Jah. It's great that you have specifically noted the times when you feel the game is easier and when you feel supported. Sometimes it's funny when Coon-Jah speeds up. It gets chaotic, but it's funny nonetheless.
I'm glad you liked the cards. It's important that improvisers be able to work with everybody else they're performing with. I will do my best to think of new ways to group everybody.
Your comments about Number Line and No Questions really speak to a high level of thought and reflection. It's great that you have specifically noted that you feel as though you delayed decision-making. It is very tough to learn how to avoid delaying. What's great is that you have identified when you are delaying, an observation that will enable you to better critically examine your scenework. Excellent thoughts!
I find it interesting that you cite you find yourself better at following in scenes. Every improviser, when they play in a scene, becomes a leader at one point or another: Everybody has to make decisions. Perhaps you could try being the first person to speak in a scene? It doesn't matter what you say, it's much more important that you say it. Try it out!
Thank you for your question about Freeze. My advice is to avoid going into a scene if you can't think of anything to do. Don't force it. All that will do is get you into your head (which you may be already if you find yourself thinking about the scene from the back row). Just jump in when it feels natural. If you're looking for something to do, try having a strong emotion, interacting with an object, or making some sort of visceral sound/action. Do something, and trust yourself and your scene partners to figure out why you did it!
Pancakes, thank you for your reflection. The level at which you think, and the amount of consideration you give to the ideas we've been covering is exceptional.
See you tomorrow!
Cheers,
Cliff
Thanks Cliff! I'm really intent on raising my improvisation level(if that exists). I can't wait until tomorrow for the workshop!
When will you be putting up Monday's reflection?
-Pancakes
Hey Pancakes
Monday's reflection will be up once I remember to bring my notebook in from my car. I keep forgetting to do that. Hopefully by tomorrow evening it will be up.
I would like to do a brief reflection on the workshop, too.
Cheers,
Cliff
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