Hello improvisers
I am sincerely, truly, honestly humbled at the sheer amount of people who came out for Improv. It was absolutely wonderful to see so many people creating and working together. I do not have experience coaching such a large group of people, but I will do my best to make sure each meeting is worthwhile to everyone. Hey, let's hear it for learning together.
Daggers
Hopefully, everybody has a good idea of how daggers works. Our version of daggers turned into something different with the addition of the angry cat, the bowling ball and the balloon. When playing a game like this, keep in mind how you would actually throw and catch these objects. I loved walking around, watching as people collapsed on the ground from the bowling ball, or reeled back in terror while struggling with the angry cat. It was simply wonderful to watch.
Daggers helps to reinforce Observation and Acceptance of ideas and offers while simultaneously working on Object Permanence (Not permeance, as I said several times. Permeance isn't even a word.) Plus, it's fun as heck. Heck, say I!
Red Ball
Red Ball works similarly to Daggers, except all objects are the same weight and size. The difference lies in the colour, and therein lies the new trick. In this game, it's imperative to make direct eye contact before throwing a ball. Otherwise you end up with several people, all of whom claim to have the same colour ball! (Now, if something like this were to happen on stage, you would roll with it. A scene won't be derailed by the simple addition of a ball.)
So, Observation absolutely comes into play in this game.
Narration Game
I really should get a better name for this game. Apparently, the 'Harold' style of Improv got its name from someone assigning a completely arbitrary name, which ended up sticking. So, that being said, I'm going to start calling this game Steven.
Steven
This game is used to highlight a wide variety of different Improv concepts. There's listening, acceptance, making decisions, team-building, and a whole host of other ideas. It's a pretty wild experience, too. I believe our groups were:
2 - Helicopter
3 - Armchair
7 - Dragon
Sometimes I have groups of 5 make Tanks, or the whole group create a working Assembly Line, but that didn't come up on Friday.
I really have to hand it to everyone who played Steven. It was a blast to watch, primarily because you all got into the game so quickly and so enthusiastically.
Now, you may be asking yourself what the purpose of the game was. I unfortunately don't have much of a solid answer outside of 'It's fun'. However, that's not the entire truth. Though it was a fun game, it really stressed the importance of going along with ideas and making rapid, strong decisions for the purpose of achieving a group goal. (For example, using seven people, create a dragon in under 10 seconds). I've been stressed support from the beginning. You know how you support your teammates? By making big decisions right at the beginning of a scene. If people didn't know what to do when making a dragon, you bet they felt supported when somebody stepped up and started creating.
(That concept does seem a little contradictory, doesn't it? "Cliff, you've been telling us to be supportive and to share the spotlight! How the heck does making strong decisions support my team?" We will talk about that more in the coming weeks. Wink.)
Tug of War
If you feel as though your partner wants to win, then by george let them. If you feel as though your partner is giving in, then give an extra pull to seal the deal. Allowing your partner to win makes the whole scene more real, more truthful. And besides, it's more entertaining to watch.
Lauren vs. Team Super Strong
Now, that being said, there is nothing wrong with giving the audience what they want. If you have to lose to let that happen, so be it. The audience should be your priority. You can trust them. They're never wrong.
7 Things
This game was fantastic. I did not plan for the person speaking to be in the center, or for the person speaking to do a circle of high-fives after completing their 7 Things. But it happened! And it was AMAZING. Damn, what energy! What excitement! What support! Nobody panicked and froze and the results were incredible.
Caitlin (I hope I'm spelling your name right, I don't have my Cards in front of me), I must apologize for putting you on the spot with my analysis of your list. That was inappropriate of me. I should have prompted you to continue going, rather than changing your subject. That was a poor decision on my part, and I apologize. I'll apologize in person on Monday.
Anyway.
Thinking back, I'm reminded of...somebody's 7 Things List, in which 'Talha' came up three times. That would be hilarious! A scene with three Talhas encountering each other for the first time? Dang, that would be so great to watch. 7 Things is a great game for encouraging truthful brainstorming, as once people work through their initial two 'Clever/Original' thoughts, they start listing things that would actually be in the environment. Sometimes, they get through things that are actually in the environment, and then really weird things come up that add a whole new dimension to the scene. It's a blast, it's a great exercise in brainstorming and creating space and it's also a great exercise in adding layers.
~
I think that's it for this session. I had a blast (I'm not certain my voice had a blast, but he works for me, so I'm calling the shots). I'm hoping you all did as well.
Your homework for the weekend:
1) Reflect! Somebody posted a reflective comment on one of the other posts I made, and it was wonderful to read! (Thanks, Sparklingtree!) If you want to post your reflection, I will read it and give you feedback.
2) Find Improv videos and watch 'em. Might I suggest the search terms 'harold improv' and 'longform improv'?
3) Say hello to fellow improvisers and ask them how it's going. Use names. If you see me, say hello! If I don't remember your name immediately, then please forgive me. Although I'm good with names, it's trying to learn 50 new names in a week.
4) Forget the Gilligan's Island thing. That was some idea I had that isn't very funny. Improv doesn't work when you go for the jokes. I went for the joke, and I definitely didn't feel the response I was hoping for. And that's totally cool. I should have known better. My apologies.
Thanks again, gang. I look forward to seeing you all on Monday!
Cheers,
Cliff
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2 comments:
DA daa dum daaa da... (Gilligans island fail song) "THREE HOUR TOUR!"
I definately thought that people breaking out into song into the hallways might encourage more ppl to show up for improv. (not that the amount we have now is at all low).
Anywho, cliff man u really have a some kick ass ways to make skill/team building more... well kick ass. I can't wait to see the great stuff thats gonna go down when we get some serious (and i use that word loosely) scenes going.
Firstly with daggers and red ball, they are excellent games to get things started, though it seemed that people got "bored" of the it quickly, thus the crazy stuff, like killing fluffy with the dagger, and combining balls to make new colours. but i think if we played it again, people might endure more now, with the whole loving to lose thing being caddle proded into our heads.
Steven was a heck-of-alot of fun. Or adams 5 as i heard its called in CIG. it definately taught us that its okay to try and mold an idea, because if one person sai "I'm the wing!" then everyone else worked with it cuz we were pressed for the time. bravo. Definitely one to play every now and then.
Tug o war was PERFECT to each us how to progress a scene and learn to lose, i mean, if we were having a tug o war in a scene, i think that everyone would keep it going because we don't know how to advance the plot passed that, but the game taught us to keep rolling and keep things happenin.
and lauren beating those guys was just awesome, everyone loves the underdog.
The last one, 7 things did alot for the group i thinks. Not only did it thrust people out of there comfort zones, it really made a supportive enviornment, with the high 5s and all, which should hopefully reflect in the scenes we do later on. And i TOTALY agree with what you said about really creating scenes. Like when there were places with a bunch of people in them, i believe there was a bedroom scene with graham, george clooney and some others, it really left alot to the imagination. Is it a birthday party? the big game that everyones over to watch? or maybe a Clue-like murder mystery house!
Yesterday, with the songs, i think is was an excellent way to teach how to play off one another and make relevant (improv)ements to a scene.
The ideas from all of these games stuck with us i think.
Finally, I'd just like to say that i sense that the force bodes well within you. If you are every in the tatooine system, be sure to give me a call. I'm just south of mos eiesly at my winter get away moisture farm this time of year. Im sure you could teach some of the padwans a thing or two about having an every open mind.
How is the weather on earth nowadays anyways? you know, with the whole, evil-emperor-controlling-my-father-save-the-world-thing a few years back, i haven't been to that part of the galaxy.
OH YA!I also think that everyone would benefit from a beard-scratching-via-fork song. If you know what i mean! ;P
And if your wondering, ofcourse im Luke Skywalker, who else could i be?
See ya friday!
Hey Luke
Thanks for your comments! I'm glad that you have enjoyed the things we've been doing.
In particular, I like your comment about people getting bored with Daggers. Perhaps I let that game run a little too long. (It was tough to gauge from the sidelines). I will keep your comment in mind the next time I coach the game!
There definitely will be some great stuff going down, as you said, when we start doing scenes. There's some great stuff going down right now, though it'll be nice to see things take off when we start performing. We have to make sure that the environment is accepting before we start, though, as I'm certain you have ascertained.
I definitely agree with you about 7 Things. I had not planned for the circle or the fives to happen, but it was super cool when it did. Dang, what a supportive and encouraging game, eh? That was so sweet.
Thanks a lot for your comments and reflection, Luke! It's great to read that you're reflecting and considering new aspects of improv.
Say 'Hi' to your sister for me.
Cheers,
Cliff
PS - I'll bring my guitar on Friday.
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