Hey internet improvisers (that's not as much fun to type as it is to say)
Here's what we did tonight!
21
- Same as before. Except this time we were lazy and went to 11.
Tips
- If you make it 11 instead of 21 is goes way faster.
Rhyming Circle
- People stand in a circle. One person says a word, and the next person says a word that rhymes with it. May or may not be rhythmic accompanyment. (But it's more slick if there is).
Tips
- It's best not to preconceive your ideas, because if you're later on in the circle, someone might snatch your idea up. If that happens, chances are good you'll panic for a moment, and that's never a pleasant feeling. Since it's only one word, let whatever comes to you come out. Everything's cool as long as it rhymes. Feel free to use multi-syllabic words. Or even words that only slightly rhyme (like rhyming 'McCain' to 'Day')
Beastie Boy
- In a circle, people stand. One person says a line, and emphasizes the final word (i.e. Well I went outside and I looked at the SKY!) The next person says a different line, the last word of which has to rhyme with the last word from the previous line (i.e. When I'm Eighty-Three, probably gonna DIE!) Play continues around the circle. Players are strongly encouraged to 'rap' their lines. If other players are able to guess what the final word of a line is, they are allowed to shout the word alongside the player.
Tips
- Make a commitment. Doesn't matter if it makes sense, it's your rap, so take it to school.
- Try to fill the space. A line that uses as many syllables as possible will sound better and be more successful than one with a lot of open space. You don't hear open space in rap songs, so it shouldn't really be in Beastie Boy.
- It's all about attitude.
Rap Battle - An MIT Original Game
- Based off of Beastie Boy. Play moves similar to 'Questions Only'. Players rap (like in Beastie Boy) back and forth until someone screws up. That person is then replaced by their partner. Players are encouraged to be as hyped up and excited as possible. When not in actual play, players are encouraged to go crazy and be supportive of their rap counterpart.
Tips
- It's all about attitude. You're the greatest rap artist ever. You own the show. Confidence will get you through this game more than rhyming ability will.
- When you're not in play, keep the beat going. Even something simple like clapping will add to the atmosphere of the game.
- Hype up the audience, and hype up your teammates. You're the best rap team ever assembled. Make sure your presence is indicative of this fact.
- Try to use rhymes that are open. You'll want to win, but you should also want the other person to not fail. After all, it is an Improv scene. And even though it is a competition, ultimately the group fails or succeeds together.
- ...Not a good idea to say or do anything racist. I'd call it a rule of thumb, but it's a little more important than that. Let's say it's a rule of arm.
Freeze
- Same
Tips
- You guys blew me away with Freeze tonight. So, I'm implementing a few new tips.
- If you're not in the scene, feel free to come into the scene if you're need (i.e. as the Captain for the Enemy Battlers, or the Zookeeper)
- You can bring in more people into a scene, and you can take out more than one person, as long as you assume someone's exact position.
Anyways, that's it for me guys. I'll post our Whimprov preliminary setlist soon after this.
Great job gang.
Cheers,
Cliff
PS - Still find y'all physically attractive.
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